Level Design Portfolio:

Robert "Campaignjunkie" Yang

  • I'll be in school until May 2012.
  • Resume / CV: HTML or PDF
  • E-mail: email
  • My HL2 art mod series: Radiator

Right now: I live in a commune, study English literature, write the occasional article for The Escapist, teach video game design / outdoor game design, tutor inmates at San Quentin State Prison and write short plays. I also make video game mods for Half-Life 2 -- you should play them.

  • Half-Life 2 single player

    Radiator vol. 1, More Matter

    morematter

    Experimental art mod, FPS without any shooting, the story of Dylan and James in California. In it, you stargaze, repress and rationalize.

  • Half-Life 2 single player

    Anomalous Materials

    anomalousmaterials

    Remaking the classic Half-Life 1 chapter in the Source engine.

  • Half-Life 2 Deathmatch

    dm_firth

    dm_firth

    A large multiplayer arena inspired
    by the canals of Half-Life 2.

  • Half-Life 1 single player

    Second Wind

    secondwind

    An epic single player climb to the end of the world. Part of Reissues.

  • Half-Life 2

    (abandoned projects)

    abandoned_hl2

    Unreleased / stagnated Source projects, for one reason or another.

  • Half-Life 1 single player

    Nocturnal Submission

    nocturnalsubmission

    Return to Black Mesa - again. Never released, but still dear to my heart.

  • Half-Life 1 Deathmatch

    Persian Letters

    persianletters

    A large desert palace with several arenas for multiplayer mayhem.

  • Half-Life 1

    (abandoned projects)

    abandoned_hl1

    Abandoned / unreleased Half-Life 1 projects, for one reason or another.

Copyright Robert Yang 2010, unless it's not - then it's not. Icons by Fam.